Honors Program Theses

Award/Availability

Open Access Honors Program Thesis

First Advisor

Kenneth Hall

Abstract

The purpose of this project was to create a game concept, in the form of an art book, that featured characters who play somewhat nontraditional, reversed roles as an experiment in gender equality in video games. This was mainly done with a slant toward women, as women are becoming a larger part of the gaming community and, as such, may seek games that are more aligned with their own interests. Character designs were done with the individuals' roles in mind as well as how their appearances would make the player sympathetic toward them. For instance, as explained in an article by Zoe Flower, females are not necessarily inclined to play less attractive characters than are men, but less exaggeration may be employed in order to make the characters seem more realistic and relatable to the average gamer. 1 Flavor art, showing scenes from the game's story and emphasizing the broad feeling of the game, is focused on these characters rather than on location. Additional pieces serve to flesh out the concept, covering both characters and scenery, so that while the project focuses on the characters and their portrayal, the finished piece as a whole is applicable on the level of being a developed game concept. The idea is that, with these concept pieces, one could go on to produce a game.

Year of Submission

2012

Department

Department of Art

University Honors Designation

A thesis submitted in partial fulfillment of the requirements for the designation University Honors

Comments

If you are the rightful copyright holder of this thesis and wish to have it removed from the Open Access Collection, please submit a request to scholarworks@uni.edu and include clear identification of the work, preferably with URL.

Date Original

5-2012

Object Description

1 PDF file (31 pages)

Language

en

File Format

application/pdf

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