Graduate Research Papers

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Open Access Graduate Research Paper

Keywords

Educational games; Lesson planning;

Abstract

This project report describes a journey of designing and beta-testing a game-based learning unit with sixth grade students in rural Iowa. Game-based learning was a trial at practicing the 21st century employability skill of demonstrating productivity and accountability. The unit was designed and developed using the backwards planning process of Understanding by Design (Wiggin & Mc Tighe, 2005). The beta testers were two classes of sixth grade students and a classroom teacher. Alpha testers were other school personnel. It is found that a majority of sixth grade students like to be in control of their learning path in a game-based format. Future opportunities include continuing to gamify curriculum with more of a technology format.

Year of Submission

2016

Degree Name

Master of Arts

Department

Department of Curriculum and Instruction

First Advisor

Leigh E. Zeitz

Comments

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Date Original

2016

Object Description

1 PDF file (37 pages)

Language

EN

File Format

application/pdf

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