Open Access Graduate Research Paper
Educational games; Lesson planning;
This project report describes a journey of designing and beta-testing a game-based learning unit with sixth grade students in rural Iowa. Game-based learning was a trial at practicing the 21st century employability skill of demonstrating productivity and accountability. The unit was designed and developed using the backwards planning process of Understanding by Design (Wiggin & Mc Tighe, 2005). The beta testers were two classes of sixth grade students and a classroom teacher. Alpha testers were other school personnel. It is found that a majority of sixth grade students like to be in control of their learning path in a game-based format. Future opportunities include continuing to gamify curriculum with more of a technology format.
Year of Submission
Master of Arts
Department of Curriculum and Instruction
Leigh E. Zeitz
1 PDF file (37 pages)
©2016 Renee E. Thomas
Thomas, Renee E., "A journey of designing and beta-testing a game-based unit" (2016). Graduate Research Papers. 633.