Graduate Research Papers
Availability
Open Access Graduate Research Paper
Keywords
Educational games; Lesson planning;
Abstract
This project report describes a journey of designing and beta-testing a game-based learning unit with sixth grade students in rural Iowa. Game-based learning was a trial at practicing the 21st century employability skill of demonstrating productivity and accountability. The unit was designed and developed using the backwards planning process of Understanding by Design (Wiggin & Mc Tighe, 2005). The beta testers were two classes of sixth grade students and a classroom teacher. Alpha testers were other school personnel. It is found that a majority of sixth grade students like to be in control of their learning path in a game-based format. Future opportunities include continuing to gamify curriculum with more of a technology format.
Year of Submission
2016
Degree Name
Master of Arts
Department
Department of Curriculum and Instruction
First Advisor
Leigh E. Zeitz
Date Original
2016
Object Description
1 PDF file (37 pages)
Copyright
©2016 Renee E. Thomas
Language
en
File Format
application/pdf
Recommended Citation
Thomas, Renee E., "A journey of designing and beta-testing a game-based unit" (2016). Graduate Research Papers. 633.
https://scholarworks.uni.edu/grp/633
Included in
Curriculum and Instruction Commons, Educational Methods Commons, Elementary Education Commons
Comments
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