Graduate Research Paper (UNI Access Only)
Gamification can be used to motivate students in the classroom. This review examines the effects of Gamification on student motivation as measured by student achievement. Twenty-six peer-reviewed research studies and four literature reviews published between 2001-2018 were selected for this analysis. The reviewed research studies indicated that gamification could increase student motivation, primarily when used over a short period. Research also found that students perceived an increase in motivation in a gamified class. Future research into the effects of gamification on student motivation is recommended for the primary and secondary levels.
Year of Submission
Master of Arts
Department of Curriculum and Instruction
1 PDF file (41 pages)
©2019 David A. Brahn
Brahn, David A., "The effect of gamification on student motivation" (2019). Graduate Research Papers. 938.