Graduate Research Papers

Availability

Graduate Research Paper (UNI Access Only)

Abstract

This action research investigates gamification strategies in middle school science education, aiming to enhance student motivation and improve learning outcomes. The study investigates the impact on student motivation, participation, and academic achievement by incorporating game design elements such as points, badges, and challenges into the curriculum. Employing a mixed-methods approach, quantitative analysis of student performance data is coupled with qualitative feedback obtained through surveys and interviews. Classroom observations and student assessments gauge changes in motivation levels and academic progress post-implementation of gamification strategies. Preliminary findings, which are promising and encouraging, suggest a positive influence of gamification on student motivation and learning outcomes in middle school science. These findings have practical implications for educators, inspiring them to embed gamification techniques into instructional practices further, engage in continuous professional development, and conduct ongoing assessment of student progress to optimize the efficacy of gamified learning experiences.

Year of Submission

2024

Degree Name

Master of Arts

Department

Department of Curriculum and Instruction

First Advisor

Leigh Zeitz

Date Original

5-2024

Object Description

1 PDF (39 pages)

Language

en

Off-Campus Download

Share

COinS