Open Access Graduate Research Paper
Gamification; Motivation in education;
This literature review investigates the ways and means schools have attempted to influence motivation through the process of gamification in secondary curriculum. This literature review analyzed 31 peer-reviewed empirical studies that sought to understand the links between motivation and engagement with gamified lessons. This review attempts to analyze and synthesize the studies that are related to the definitions of gamification and beyond, the successful implementation along with the failures for motivation and engagement, and a whole system that afford school districts a more deliberate approach to gamification in the high school curriculum. The reviewer has attempted to chronicle studies to advance the dialogue concerning gamification and the research that is connected with both the successes and failures of gamification practitioners and the secondary classroom. Recommendations for adopting gamification are suggested.
Year of Submission
Master of Arts
Department of Curriculum and Instruction
1 PDF file (34 pages)
©2016 Matthew J. Molumby
Molumby, Matthew J., "Effects of gamification on motivation and engagement in secondary curriculum" (2016). Graduate Research Papers. 627.