Graduate Research Papers

Availability

Open Access Graduate Research Paper

Keywords

Computer games; Simulation games in education;

Abstract

This literature review examines the use of digital games also known as serious games in a school setting to determine the benefits of games on preparing students for using 21st century skills. Studies on using serious games from the last 12 years were analyzed and evaluated. The review explores different genres of serious games. It examines benefits of serious games including social interaction, collaboration, and complex thinking skills, as well as their disadvantages The review also identifies game characteristics that support best practices in education. Serious games are a vital tool to teach students many skills needed for the future.

Year of Submission

2012

Degree Name

Master of Arts

Department

Department of Curriculum and Instruction

First Advisor

Leigh E. Zeitz

Comments

If you are the rightful copyright holder of this dissertation or thesis and wish to have it removed from the Open Access Collection, please submit a request to scholarworks@uni.edu and include clear identification of the work, preferably with URL.

Date Original

2012

Object Description

1 PDF file (v, 40 pages)

Language

en

File Format

application/pdf

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