Open Access Honors Program Thesis
The purpose of this project was to create a game concept, in the form of an art book, that featured characters who play somewhat nontraditional, reversed roles as an experiment in gender equality in video games. This was mainly done with a slant toward women, as women are becoming a larger part of the gaming community and, as such, may seek games that are more aligned with their own interests. Character designs were done with the individuals' roles in mind as well as how their appearances would make the player sympathetic toward them. For instance, as explained in an article by Zoe Flower, females are not necessarily inclined to play less attractive characters than are men, but less exaggeration may be employed in order to make the characters seem more realistic and relatable to the average gamer. 1 Flavor art, showing scenes from the game's story and emphasizing the broad feeling of the game, is focused on these characters rather than on location. Additional pieces serve to flesh out the concept, covering both characters and scenery, so that while the project focuses on the characters and their portrayal, the finished piece as a whole is applicable on the level of being a developed game concept. The idea is that, with these concept pieces, one could go on to produce a game.
Year of Submission
Department of Art
University Honors Designation
A thesis submitted in partial fulfillment of the requirements for the designation University Honors
1 PDF file (31 pages)
©2012 Gillian Renk
Renk, Gillian, "Cursed: An Experiment in Gender Roles in Video Game Concept Art" (2012). Honors Program Theses. 897.