Graduate Research Papers

Availability

Open Access Graduate Research Paper

Keywords

Video games -- Study and teaching; Simulation games in education; Educational games -- Computer-assisted instruction

Abstract

This review of literature focuses on the uses of digital gaming within learning environments. Using academic journal articles, the author reviews the advantages and disadvantages of using digital games, ways instructors are using digital games, the uses of educational as well as recreational digital games, considerations for implementing digital games, and an overview on the importance of digital security. The benefits include increased motivation, collaboration, and the increased opportunity of a learner potentially entering the flow experience. The disadvantages include health risks as well as some learners' negative attitudes towards digital gaming. The author recommends instructors to consider using digital games as a learning tool, but also warns them to carefully consider any digital gaming intervention; otherwise maximum learning potential may not be achieved. In closing, the author mentions the ever-evolving realm of digital gaming and concludes that more research is needed as a means of staying informed.

Year of Submission

2012

Degree Name

Master of Arts

Department

Department of Curriculum and Instruction

Department

Division of Instructional Technology

First Advisor

Leigh E. Zeitz

Comments

If you are the rightful copyright holder of this graduate research paper and wish to have it removed from the Open Access Collection, please submit a request to scholarworks@uni.edu and include clear identification of the work, preferably with the URL.

Date Original

2012

Object Description

1 PDF file (36 leaves)

Language

en

File Format

application/pdf

Share

COinS