Dissertations and Theses @ UNI
Availability
Open Access Dissertation
Abstract
Middle school mathematics teaching is a complex practice that incorporates both cognitive and emotional factors (Sen, 2022). Students must have permission to get stuck and unstuck in their thinking while critically considering their approaches (Kapp, 2016), along with opportunities to engage in decision-making, deep reasoning, and discussions about mathematics (Stein et al., 1996). Gamification and game-based learning can place students in an environment where discussion, collaboration and perseverance are highly valued in overcoming challenges and achieving common goals (Kapp, 2016).
This qualitative self-study reflects on the journey of John Pauly, a middle school mathematics teacher, told through his experiences and understandings of how gamification and productive discussions can influence students' learning in his classroom. He collected data from five months of journal reflections during the development and implementation of content and structural gamification units for his eighth-grade math classes. He summarized and analyzed his journals for his Clearness Committee to use with five podcasts. This study aimed to deepen the understanding of the connections among gamification, productive discussion, and students' understanding of mathematics.
Year of Submission
2025
Degree Name
Doctor of Education
Department
Department of Curriculum and Instruction
First Advisor
Catherine Miller
Date Original
2025
Object Description
1 PDF file (xi, 150 pages)
Copyright
©2025 John Pauly
Language
en
File Format
application/pdf
Recommended Citation
Pauly, John, "Making the Jump: A Self-Study of the Implementation of Gamification and Student Discussion in Middle School Mathematics" (2025). Dissertations and Theses @ UNI. 2607.
https://scholarworks.uni.edu/etd/2607