Document Type
Teaching and Learning Strategies
Keywords
Creative ability--Study and teaching (Elementary);
Abstract
Creativity is a talent that undergirds invention and innovation, making it an important skill in today’s society. Although students are often told to “be creative,” they many times do not know how and have little practice in this skill. This document presents an analysis of 33 creative products made by adult participants at a state conference for educators working with preK-12 gifted students or their teachers as a model for what teachers can do in their classrooms to allow students to practice creative thinking. During the conference presentation, Torrance’s creative strengths were reviewed with photographic examples, definitions, and suggestions printed on handouts. For the problem-solving game, each participant was given an identical set of recycled/craft materials, and about 30 minutes to create an object or scene fitting with a given theme. This presentation was delivered each of the two days of the conference with a different theme each day: “under water” was the theme the first day and “cool space” was the theme for the products on the second day. Participants each created an object that exhibited creative strengths and followed game-rules using the additional tools of scissors, glue, markers, and thread. Photographs of the final products are shown with their creative strengths identified. Most participants were successful in developing products that showed five creative strengths as required by the game rules. The most common approach to making a creative product that exhibited creative strengths was to tell an original story involving some motion that was detailed, artistically appealing, or humorous, and contained characters with emotional expressions. Because of the success and enthusiasm of participants for the game, the authors recommend it for students, clubs, and recreational activities. [7 Tables, 33 Figures, 6 References]
Department
Department of Curriculum and Instruction
Original Date
12-2-2011
Copyright
©2011 Audrey C. Rule and others
Language
en
File Format
application/pdf
Recommended Citation
Rule, Audrey C.; Zhbanova, K.; Hileman Webb, A.; Evans, Jordan P.; Schneider, J. S.; Parpucu, Harun; Logan, S.; Van Meeteren, B.; Alkouri, Z.; and Ruane, Blake S., "Creative Product Problem-solving Game" (2011). Open Educational Resources. 298.
https://scholarworks.uni.edu/oermaterials/298