Graduate Research Papers

Availability

Open Access Graduate Research Paper

Keywords

Business education--Computer-assisted instruction; Business education--Simulation methods;

Abstract

Digital games and simulations are often seen as fun activities to reward students but their potential is much greater. This literature review examined how integrating digital games and simulations into secondary business curriculum can help students build the skills needed for the 21st century workplace in an environment that is conducive to how they learn best. The effects of digital games and simulations on student motivation are also examined as well as how to assess student learning while using these tools. The information found came from peer-reviewed journals, books, and studies from the Web. Digital games and simulations have proven to have a positive effect when used in secondary classrooms. More research needs to be compiled on how to implement them successfully in the classroom.

Year of Submission

2012

Degree Name

Master of Arts

Department

Department of Curriculum and Instruction

First Advisor

Leigh E. Zeitz

Comments

If you are the rightful copyright holder of this graduate research paper and wish have it removed from the Open Access Collection, please submit a request to scholarworks@uni.edu and include clear identification of the of the work, preferably with URL.

Date Original

2012

Object Description

1 PDF file (42 pages)

Language

en

File Format

application/pdf

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