Graduate Research Papers

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Open Access Graduate Research Paper

Keywords

Education, Elementary--Computer games; Games in mathematics education; Electronic books; Educational games; Mathematics--Study and teaching (Elementary); Mathematical recreations;

Abstract

Game-based learning and the use of e-books is becoming increasingly more supported in classrooms as methods of increasing both student engagement and student achievement in all curricular areas. The purpose of this literature review is to examine current research on the effects of online math games and e-books on elementary student engagement and academic achievement. Over thirty peer-reviewed journal articles published in the last ten years are critically reviewed and analyzed. The findings show that online game-based learning and e-books can be effective tools within the confines of the elementary classroom, as long as careful consideration is given to student learning attitudes, how the e-books and online games are integrated into the curriculum, and the fidelity in which these programs are being used. Recommendations for educators are given for future inclusion of online game-based learning and digital texts in their own classrooms.

Year of Submission

2014

Degree Name

Master of Arts

Department

Department of Curriculum and Instruction

First Advisor

Ping Gao

Comments

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Date Original

2014

Object Description

1 PDF file (ii, 31 pages)

Language

EN

File Format

application/pdf

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