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Document Type

Poster Presentation

Abstract

The current research examined the patterns of gambling, specifically those in video poker. There is little research on this subject, and the research that exists tends to examine compulsive gambling (Maccallum & Blaszczynski, 2002, & Shepherd & Dickerson, 2001). This study examined people who do not necessarily have a gambling problem and attempted to determine whether or not the near miss phenomena, or a near win hand, is reinforcing to the video poker players. The software being used is a modified version of the video poker package developed by Dixon, Mac Lin, and Hayes (1999) and can be used on most Microsoft Windows operating systems. The uniqueness of this study can be found in the fact that it focused on different response latencies, with an emphasis on betting patterns when participants are given a certain hand (i.e. a hand that only requires one more card to win a large amount of money). It is hypothesized that those participants who have been rewarded for betting more will continue to bet more until this behavior is extinguished. The question the study will attempt to answer is whether just being in the situation of the near miss phenomenon is reinforcing in and of itself.

Publication Date

2003

Journal Title

Conference Proceedings: Undergraduate Social Science Research Conference

Volume

7

Issue

1

First Page

120

Last Page

122

Copyright

©2003 by the University of Northern Iowa

Language

en

File Format

application/pdf

Publisher

University of Northern Iowa

City

Cedar Falls, IA

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