The present study examines the effects from a variable ratio (VR) schedule of reinforcement in conjunction with the reinforcement schedule, on extinction. Seventeen college students participated in a within participants design by playing a computerized slot machine program. The program displayed two slot machines with two random ratio (RR) schedules of 20 concurrently. In one condition, one slot machine was programmed to display near-miss reel configurations. This study will examine weather the near-miss experience is reinforcing to the extent that the participant will show a preference for the slot machine with the near-miss manipulation.
Conference Proceedings: Undergraduate Social Science Research Conference
©2003 by the University of Northern Iowa
University of Northern Iowa
Cedar Falls, IA
Kehl, Jonathan; Tangeman, Nick; Daugherty, Dustin; Hobbiebrunkin, Trisha; and MacLin, Otto
"Gambling Preference for Near-Miss Slot Play,"
Conference Proceedings: Undergraduate Social Science Research Conference: Vol. 7:
1, Article 22.
Available at: https://scholarworks.uni.edu/csbsproceedings/vol7/iss1/22