Honors Program Thesis (UNI Access Only)
Brooke Wonders, Honors Thesis Advisor
As video games enter cultural consciousness as a form of art there has there been a corresponding increase in interest for pieces of video game criticism. These pieces, like A. Serwer’s “Welcome to Rapture,” and Evan Narcisse’s, “Wrex in effect, or, Deep Space and the Negro/Injun/Krogan Problem” are not product reviews as popularized by IGN or other video game news outlets; rather, they attempt to apply popular literary criticism techniques (Serwer applies a Marxist reading to Bioshock and Narcisse uses an Ethnic Studies lens to analyze Mass Effect) to video games in the same way they would write criticism of a novel or short story. Longform critiques such as John Sharp’s analysis of video game aesthetics in Works of Game: On the Aesthetics of Game and Art have also appeared as a response to the relatively sudden popularity of narratively and artistically complex video games (Narcisse, Serwer, and Sharp).
Year of Submission
Department of Languages and Literatures
University Honors Designation
A thesis submitted in partial fulfillment of the requirements for the designation University Honors
1 PDF file (36 pages)
©2019 Tait Larson
Larson, Tait, "Finding the fantastic in Magic: The Gathering: Rhetorics of fantasy and collectible card games" (2019). Honors Program Theses. 393.