Graduate Research Papers

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Graduate Research Paper (UNI Access Only)

Abstract

Gamification is game aspects, such as experience points or badges, applied to non-game settings by incorporating technology into the classroom to aid classroom instruction. This review examines the effects of gamification on student engagement and motivation in K-12 and undergraduate classrooms. Twenty-two peer-reviewed studies published between 2007 to 2018 were analyzed in this review. The reviewed research indicates that students’ engagement and motivation was affected, either positively or negatively, when gamification was included. Therefore, future research was recommended on the effects of gamification on K-6 students to analyze whether there is an effect on this age level, because the research discovered focused primarily on undergraduates.

Year of Submission

2019

Degree Name

Master of Arts

Department

Department of Curriculum and Instruction

Date Original

2019

Object Description

1 PDF file (32 pages)

Language

en

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