Graduate Research Papers
Availability
Graduate Research Paper (UNI Access Only)
Keywords
Gamification; Motivation in education;
Abstract
Gamification is game aspects, such as experience points or badges, applied to non-game settings by incorporating technology into the classroom to aid classroom instruction. This review examines the effects of gamification on student engagement and motivation in K-12 and undergraduate classrooms. Twenty-two peer-reviewed studies published between 2007 to 2018 were analyzed in this review. The reviewed research indicates that students’ engagement and motivation was affected, either positively or negatively, when gamification was included. Therefore, future research was recommended on the effects of gamification on K-6 students to analyze whether there is an effect on this age level, because the research discovered focused primarily on undergraduates.
Year of Submission
2019
Degree Name
Master of Arts
Department
Department of Curriculum and Instruction
First Advisor
Leigh E. Zeitz, Graduate Faculty Reader
Date Original
5-2019
Object Description
1 PDF file (32 pages)
Copyright
©2019 Sara Butcher
Language
en
File Format
application/pdf
Recommended Citation
Butcher, Sara, "The effects of gamification on student engagement and motivation" (2019). Graduate Research Papers. 941.
https://scholarworks.uni.edu/grp/941