Graduate Research Paper (UNI Access Only)
Gamification; Motivation in education;
Gamification is game aspects, such as experience points or badges, applied to non-game settings by incorporating technology into the classroom to aid classroom instruction. This review examines the effects of gamification on student engagement and motivation in K-12 and undergraduate classrooms. Twenty-two peer-reviewed studies published between 2007 to 2018 were analyzed in this review. The reviewed research indicates that students’ engagement and motivation was affected, either positively or negatively, when gamification was included. Therefore, future research was recommended on the effects of gamification on K-6 students to analyze whether there is an effect on this age level, because the research discovered focused primarily on undergraduates.
Year of Submission
Master of Arts
Department of Curriculum and Instruction
Leigh E. Zeitz, Graduate Faculty Reader
1 PDF file (32 pages)
©2019 Sara Butcher
Butcher, Sara, "The effects of gamification on student engagement and motivation" (2019). Graduate Research Papers. 941.