Graduate Research Papers

Availablity

Open Access Graduate Research Paper

Keywords

Simulation games in education; Education, Elementary--Simulation methods;

Abstract

With our ever-changing technological world, schools need to incorporate more engaging learning activities that expose and extend students' learning with technologies. This literature review investigated the effects of serious gaming activities on student achievement. Thirty peer-reviewed journals were selected, analyzed, and evaluated. These studies were conducted about a variety of subject areas in the elementary setting in different areas around the world. Research evidence suggested that serious gaming, whose primary goal is not entertainment but instead to educate the user, can improve student achievement, meet their different learning styles, and enhance student motivation across curricular areas and regions. Recommendations for adopting serious gaming were discussed.

Year of Submission

2016

Degree Name

Master of Arts

Department

Department of Curriculum and Instruction

First Advisor

Ping Gao

Comments

If you are the rightful copyright holder of this graduate research paper and wish to have it removed from the Open Access Collection, please submit a request to scholarworks@uni.edu and include clear identification of the work, preferably with URL.

Date Original

2016

Object Description

1 PDF file (43 pages)

Language

EN

File Format

application/pdf

Share

COinS