Open Access Graduate Research Paper
Simulation games in education; Education, Elementary--Simulation methods;
With our ever-changing technological world, schools need to incorporate more engaging learning activities that expose and extend students' learning with technologies. This literature review investigated the effects of serious gaming activities on student achievement. Thirty peer-reviewed journals were selected, analyzed, and evaluated. These studies were conducted about a variety of subject areas in the elementary setting in different areas around the world. Research evidence suggested that serious gaming, whose primary goal is not entertainment but instead to educate the user, can improve student achievement, meet their different learning styles, and enhance student motivation across curricular areas and regions. Recommendations for adopting serious gaming were discussed.
Year of Submission
Master of Arts
Department of Curriculum and Instruction
1 PDF file (43 pages)
©2016 Amanda Moritz
Moritz, Amanda, "The effect of serious gaming on elementary student learning" (2016). Graduate Research Papers. 723.