Electronic Theses and Dissertations

Availability

Thesis (UNI Access Only)

Abstract

This thesis explores the role of the video game character Lara Croft as an example of the practical applications of technological monsters. Using Martijnte Smits’ (2006) monster theory as a framework, Lara Croft is analyzed and argued to be a monster that inhabits both masculine and feminine sides of the gender binary, creating a question for how the binary operates. Using cut scenes from the narrative Tomb Raider (1996-2015) game series as evidence, I argue that Lara Croft pushes the boundaries of the gender binary and questions how that push has allowed more monsters into the mainstream popular culture. I also argue that the transgressive potential of Lara Croft has changed from her first introduction in the gaming industry through today. These create more transgressive examples of how monsters create a culture that is always in flux.

Year of Submission

2017

Degree Name

Master of Arts

Department

Department of Communication Studies

First Advisor

Bettina Fabos

Date Original

5-2017

Object Description

1 PDF file (v, 60 pages)

Language

EN

File Format

application/pdf

Off-Campus Download

Share

COinS